Now that foursquare is cracking down on “cheating,” it won’t let me officially check in at the fruit stand outside my apartment. Instead, my iPhone informs me that I am too far away from the cart. Is it possible that I created the venue from inside my apartment? I don’t believe so. Unfortunately, the functionality of foursquare is limited by the GPS and other geo-location capabilities of the handheld devices.
On a related note, the founders of foursquare suspect that Dodgeball, their first geolocation game, was ahead of its time. When it was created, the means of checking in was text messaging.
I am now foursquare friends with one of its founders, which means that I can see how he personally utilizes it. Thus far, he seems to check-in predominantly at social venues or when doing something social or interesting with the 4Sq team. When Dodgeball was created, the initial purpose – I am told by a woman I met at Lower East Side birthday gathering – was to invite others to join you at a location. It has now become, she feels, about announcing where you are. And, she sadly mused, the initial function will become less useful as the base gets broader.
When Dennis spoke the other night, he said that he was greatly inspired by Nike Plus in developing foursquare and by the idea of (a) making life a game and (b) providing virtual rewards for real actions. What is the value of getting a badge… well, really nothing except that “I did and you didn’t.” And the impact of creating a badge is that the foursquare game influences the real life actions of its players. As I observed personally in my first blog about using foursquare, the Gym Rat badge can be earned by working out 10 times. That motivates people to work out. The pizza badge is earned by checking in to a certain number of pizza venues.
In addition, foursquare can be programmed to provide badges or rewards or recognition for the shout-outs that accompany your check-in. For example, if a sports fan made a Celtics comment in his or her shout-out, she earned a Celtics badge. So many possibilities…
By the by, Dennis’ comments about making life a game and influencing real life behavior via these kinds of rewards systems have a lot in common with Carnegie Mellon Professor Jesse Schell’s “Beyond Facebook” talk at G4 Dice 2010 about a world of game development which will emerge from the popular “Facebook Games” era.
Games, says Schell, are invading the real world — and the runaway popularity of Farmville and Guitar Hero is just the beginning. The future, he predicts, will be one in which 1-ups and experience points break out of the box, as it were, and into every part of our daily lives. His talk definitely worth viewing.